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5 Minutes To Win It: Close Range Intel Scan

 

 

As we continue through the Assault Objectives, we come to the illustrious Close Range Intel Scan, which is a fancy term that means take lots of accuracy. Seriously, if you're not running H9, QTC, or other accuracy generating stuff, don't take this objective, there are better options. 

Now if you are flying one of those fleets, this objective is likely free points like many other red objectives. How you play this really is defaulted to how does your fleet want to fly. If you're playing Ackbar Home Ones, keep your distance, and use H9 to tag points UNLESS that accuracy would be more useful to you in doing damage. Don't think about this objective as a win condition; this is a bonus objective, nothing more. If you deliberately put yourself in harms way to score objective points, you will lose the game. So since this objective is straight forward, lets talk about when you're taking this over other options. 

Case A) You're playing a long range build and hoping your opponent really hates your Yellow and Blue choice

Let's be honest, if you go hardcore on building for this (5x Arquittens + Jonus) there's a good chance your opponent is going to pick one of the other two objectives. An MSU fleet with this can rack up hundreds of points. So all that is to say, don't build around this objective, apply it where it fits. 5 Arquittens with Jonus can certainly still be a good build, particularly with Romodi, just don't bank on only this objective. 

Case B) You're playing a heavy blue dice build 

I actually think there is a really good argument for this to be stapled to an Interdictor fleet, especially if that fleet is leans towards MSU. Chances are you won't have enough firepower to reliably kill your opponent enough to achieve other red objectives. For what it's worth, I'd still bring SW-7 for the times that it could swing a kill, otherwise turn that cross-hair into cash 

Case C) You're building heavily into accuracy for other reasons and no other reds appeal to you

This is the most niche case as there are some really scary red objectives (Advanced Gunnery, Surprise Attack, Opening Salvo) but, it still exists. Again, this is not an objective as much as it is in a bonus prize for playing your fleet. One idea that I have been tinkering with Pooka on is the idea of heavy accuracy Palpatine that controls defense tokens. A build like that would love having a secondary purpose for accuracy, as you're likely to reduce the usefulness of them by eliminating tokens as the game goes on. 

If you're going against this objective, you need to win on points by destroying stuff. The only reason, IMO, you're ever getting victory tokens is if your roll either all blanks and 2 accuracies or you happen to have 2 accuracies and will destroy your target without them. In every other scenario, you're fighting a battle up a cliff-side by trying to compete for victory tokens; just keep it simple and kill stuff

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